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you can notice on this Blender_release_schedule that there are no “2.8” or “2.9” as dates on the LTS branch. That’s because the 2.8 release will be the last LTS release. Blender 2.9 will be the first non-LTS release in Blender 2.x series. In any case, Blender 2.8 will be supported for 2 years. In order to maintain stability of Blender as a whole, the 2.9 development and the 2.10 development will be started after Blender 2.8 is released, and the 2.11 development will be started after Blender 2.9 is released. The 3.0 development and the 3.1 development will be started after Blender 2.11 is released.
I hope you all receive information from Blender Foundation to know this LTS policy.
It can be a very good thing for us, as developers, to know and write code (or future add-on) just knowing that in some year will be LTS. I think that could helps us, because most people don’t want to choose a closed system, than use a open system for long time. But in some years this open system could become closed. Anyway, I hope to find more LTS and non-LTS.
After all those releases, blender will be fixed and updated with all those plugins. This allows the users to upgrade their version without worrying about which library or addon will fail to work.
Maybe thats the point why Free Blender 3D Crack want to keep its LTS and why not upgrade to 3.3 and 4.5-5.0 its the only sutable: if its not LTS, Blender doesnt care abouth the point release. Its the only way to keep Blender 3D LTS,like Smeth in Linux, Maybe even Windows has the close linux, but on the forum of Blender it says that the only release of Blender is LTS. This is kind of stupid, because Blender is also an Operating System with Linux Mint or Ubuntu.
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Versioning for blender has been a difficult problem. The problem itself is simple, but so far we haven’t found a good way to do it. We have 0-1-2-3-4 numbers and it’s hard to reason about them. Especially when you go from 3.0 to 3.1 it’s hard to predict whether a new version will be 1 or 2. As a beta-tester, I’m actually happy to see such a new feature, but it makes me also uncomfortable that it’s something the team has been working on for a long time, but that it took the community to suggest it.
Of course, it might get confusing at first for less experienced users, but lets face it, not many users use blender, and that’s ok. So there are lots of people not using blender, and still every website has to put up with understanding the confusing versioning system.
Lets stick with it. And for anyone who really needs the versioning scheme, there will always be old releases, which is fine.
When you add up all the hirings and firings over the past several years in the Blender dev team it’s probably safe to say that the team is probably understaffed for what the project has accomplished. Maybe that’s just my opinion, but I think it’s fair to say that the dev team is probably not as large as they could be. In the past couple of years Blender’s core dev team has lost half their dev team. At the same time the Blender Foundation has lost most if not all of their core funding for the company to work on Blender. However I do not feel this is a problem with Blender, and one of the reasons I have always been happy and excited to work on Blender is because the Blender developers are incredibly passionate and dedicated. I think if you look back at how Blender evolved over the past 10 years you’ll find that it’s success can be accredited to the incredible amount of passion and dedication the developers bring to the project. A lot of the people I know involved in Blender love what they do. It’s one of those rare projects where I feel most people involved in the project genuinely enjoy being there. So I’d say that is one of the reasons that Blender is doing so well right now. When Blender gets pushed into the stateside market many people will look at the Blender Foundation and wonder what in the world is this company all about. They will look at the Blender Foundation’s lack of funding and see a company completely unable to support itself, yet not managing to make any money.
I’m going to take a guess that this is a problem that can be fixed, and a solution to this problem may be to re-implement parts of the Blender Foundation into a company, which would make a little more money, allowing the Blender Foundation to have more funding. Just the part of the company that makes money on Blender could be a good reason to have a company, in a way making Blender better than just a non-profit.
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I think that Blender 3D 3.2.1 is going to be a release to celebrate a successful first milestone. It is good timing for 2.83 beta to come, because all the core code that makes it possible also now runs on 3.2.1 Blender. A lot has been done for the Win-graphic update, for example. Also new renderfarm features are being added, and this will all be ready for 3.3.
In my view, Blender is a free and opensource software. The idea behind of all these sub versions was not about sales or marketing but to simply offer bug-fixes faster. To offer this at minimum cost time and resources. If only for that reason i will be happy to see number 3.2.1’s popping up. I wait for that Blender version since 2004 in which the version number will be 3.
If Blender is to grow more, then it needs to use the YY.MM system (like Ubuntu), so if you start now you can be ready for the next release, just start the OS in Nov 2020, if you use the current OS release (2.8 or 2.82) you will be in the most problems, everybody else has a copy of the 2.8 or 2.82 to be sure and to fix it in the future! But that OS is useful for a while, so no go for Blender 3D 3.2.1!
IMO this looks like a good idea.
In addition, this provides an easy way to identify individual versions of Blender. So that you can easily see how releases have been developing over time. Not only can you assign any version of Blender to any year, you can also set up the exact release of each individual Blender version.
The type of release (each of them represents a different time period in the development of Blender) needs to be labeled in some way.
This labeling also lets you easily tag the individual versions: because once you define when the release of Blender was, you can easily assign it to that release: so that when someone later checks out the code for their studio, they will immediately have an idea which version they should use.
This makes it easy to for the developers to work on different aspects of Blender. If some particular functionality was tested, but was not implemented, it can be easily added for the next versions. So that developers can focus on other things.
The labeling also enables a new characteristic in Blender: a users could track their own Blender releases, so that new releases can be tested right away.
Currently a user would have to wait 3 months (for the current release) to get new releases. But the release of the next version, which will release this month, will be available right away.
Which will be a good thing, because if a user notices a bug in Blender 3.2.1, they can report that bug here at the site or submit a ticket at Blender forum.
So that developers can easily make changes right away.
I agree that the time between two Blender releases should not be an ongoing process. The release of Blender should be a clear and independent event. So that users can react.
The time between releases should be shorter, but it should be clear why there is a short waiting time. Two reasons should be be mentioned, one for testing purposes (like we have now in the cases of Blender 2.8 and Blender 2.82) but also for the sake of the general public. If you look at the statistics from Blender foundation, most of the people start using Blender within the last year or the year before.
The general public, which would use Blender just for using video editing, movie making, and similar things, should be informed about the new features and bugs, but not waiting 3 months after release for the Blender release.
This also enables the communication that Blender Studio is working on new features. Things like the level of interaction of Blender Studio with Blender Foundation. Many of these changes can be done directly in Blender. But some of these changes, like auto-save, require some small changes in Blender development. Only Blender should get the new features, but the Blender Studio team can implement these. This makes it easier to plan for Blender Studio, because many of the users who are testing Blender Studio already use Blender. They know their needs, and the user-interface. So that the communication between the Blender Studio team and the Blender community is easier.
Thank you for listening,
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Blender 3D 3.2.1 Features
- Revamped Toolbar
- Revamped User Interface Layout
- New UI Layout
- New Box Visual
- Integration with Maya
- Easier to use in Maya
- A new panel for OBJ texturing
- New Layer texturing
- Visibility Modes
- Vector based Math options
- Cleaner, more polished workflow
- Enhancements to Python Console
- Improved HUB
- Enhanced Timeline
Blender 3D 3.2.1 System Requirements
- Intel Celeron or compatible
- 2GB RAM
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